![]() With these three types of radio transmission, the play experience and story progression can be complemented by natural radio chatter even during fluid mid-mission gameplay. You might say he is the one who keeps everything related to the narrative on track. He stands alongside planning and sound engineering staff related to these things, and improves the overall quality of the game experience. ![]() To that end, his job ranges widely from setting down the general blueprint for production, to managing the story, conceptualizing the movies and music, and supervising the audio recording. By “narrative” they don’t just mean he’s in charge of the “story,” but also all the related elements involved in storytelling like direction and music. A narrative director is in charge of planning out every element of the game’s direction and story. The discussion eventually came around to the topic of what Itomi’s role as narrative director was. At this session, we were given an introduction to their storytelling techniques and to the innovations which they’d developed for themselves.Īppearing on stage during the first half was Kosuke Itomi, who served at Bandai Namco Studio as narrative director on Ace Combat 7, and who has been involved with the Ace Combat series since 3. The role of a narrative director in improving the gameplay experience holistically, including storyĪce Combat 7: Skies Unknown: a game by Bandai Namco Entertainment which connects rich worldbuilding with a story told through serious dialog exchanges. This presentation seems to cover some of the things that an Ace Combat 7 production journal might've touched on though, so I thought I'd translate the whole thing in full. I'd like to translate some of these eventually, but that's going to be a fuck-off huge amount of work for what is ultimately a side project. You'll also notice that we haven't translated these because, not being lore-related, they're not strictly within the scope of this site. If you'll recall, the official sites for a lot of classic Ace Combat games had production journals where the staff talked about how things were going and a bit about the production process itself. We're still watching just in case, but as it turns out, the next big thing came not from the official site but Famitsu in the form of an article summarizing a presentation Kosuke Itomi and Masahide Kitou gave at CEDC. The rest of the World News which the official site seemed to imply never materialized, so I'm afraid we haven't updated much lately. Mostly bad.īut hey, Ace Combat 7 came out! That's good, probably! A lot has happened since last time we've posted here. Why yes buddy, as a matter of fact we are still alive.
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