The combat seems simple enough but is difficult to truly master. All weapons have different perks, speeds, and combos, so it’s fun to play around with different pairs to see what feels right or what is needed at a given moment. These weapons can be gifted, found, and crafted (because of course there’s crafting). These weapons vary from swords, guns, heavy axes, and more, with the ZR and ZL acting as the attack buttons during your campaign. With UNSIGHTED, you have two weapon slots that can be changed at any time by pausing the game and switching them up in your main hub. The gameplay is akin to Hyper Light Drifter and is much deeper than first anticipated. At the same time though, I was intrigued to see what happened if I did let them become UNSIGHTED and how this would impact the story - especially to important characters in the story, which is where the replayability would come in. At many points throughout the game, I was afraid to explore certain areas, instead of staying on task whilst playing, as one of the NPCs I recently encountered didn’t have long left and I wanted to save as many as I could. ![]() This adds a lot of depth to NPCs that you normally wouldn’t care too much about. ![]() There are many moments as Alma, where you come across automatons mid-conversation or speaking to loved ones that have either become lost or are leaving to fight the humans. Knowing that your actions, decisions and basically any move you make can cost you and someone in this world to become UNSIGHTED is highly stressful. Having an LGBTQ+ narrative, as well as a mostly female cast is the kind of representation and diversity rarely seen in video games, but thankfully, it’s becoming more and more prevalent. I wanted nothing more than to reunite Alma with Roxanne and save a huge number of other automatons that I had built a deep bond with as Alma. Again, this is not told to us, but it’s how I saw it and I loved that. The relationships, especially Alma and Roxanne's, is heavily hinted at being an LGBTQ+ one. One aspect of the story that I would like to praise is that the bulk of the story and the characters are women (or at least female-looking automatons). I use “collect” loosely because these are all protected by their own boss, each of which presents one heck of a challenge. These shards are scattered across the world of Arcadia, each area they are located in very different from the last, and Alma must “collect” them. Alma takes on the task to locate five shards that harness the power to save all automatons from becoming UNSIGHTED. Every automaton has their own “time left,” which decreases in real time as you play, meaning that not only is your life at stake but almost everyone you care about, too. Without it, Alma and her automaton friends are slowly becoming UNSIGHTED, which makes them non-sentient versions of themselves that essentially become killing machines. The Anima, which was once a rich resource for the automatons-and their life force-is now running out. You play as Alma, who is an automaton (a robot that has become sentient due to “Anima”) that awakens in a lab to find that the world she just about remembers is now at war with humans. You really can see the passion and attention to detail in every aspect of its narrative and gameplay. This exploration heavy, story-driven, highly replayable, top-down action-RPG adventure (gasp) is fantastic and will have you hooked after the opening level.ĭeveloped by Studio Pixel Punk, who as evidenced by their social media platforms are very excited and proud of this release, UNSIGHTED really is a project to be proud of. ![]() I was genuinely surprised by the depth that this multi-genre game has. Around an hour into UNSIGHTED, I realized that I wasn’t playing just any indie title.
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